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A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design

A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design

In this study, a Chinese version of the IRI (C-IRI) was adopted [35]. The items were grouped under a 3-factor model—personal distress, fantasy scale, and empathy.

Angie KY Shum, Eliza SY Lai, Wing Gi Leung, Mabel NS Cheng, Ho Kit Wong, Sam WK So, Yik Wa Law, Paul SF Yip

J Med Internet Res 2019;21(4):e12003

Reducing Retail Merchandising of Discretionary Food and Beverages in Remote Indigenous Community Stores: Protocol for a Randomized Controlled Trial

Reducing Retail Merchandising of Discretionary Food and Beverages in Remote Indigenous Community Stores: Protocol for a Randomized Controlled Trial

In the northern territory (NT), the Australian Government Department of Prime Minister and Cabinet (PM&C) is responsible for community store licensing legislation under the Stronger Futures in the NT Act 2012 [24].

Julie Brimblecombe, Megan Ferguson, Emma McMahon, Anna Peeters, Edward Miles, Thomas Wycherley, Leia M Minaker, Khia De Silva, Luke Greenacre, Catherine Mah

JMIR Res Protoc 2019;8(3):e12646

Testing Usability and Feasibility of a Mobile Educator Tool for Pediatric Diabetes Self-Management: Mixed Methods Pilot Study

Testing Usability and Feasibility of a Mobile Educator Tool for Pediatric Diabetes Self-Management: Mixed Methods Pilot Study

(11.6)55.3 (17.6).51Children who report “always” talking with their parents when they have problems managing their diabetesc, n (%)6 (60)5 (63).35Children who report a score of 4 or a 5 for believing they can manage diabetes by themselves (high confidence)c,

Marisa Otis, Jack Zhu, Suleiman N Mustafa-Kutana, Angelina V Bernier, Julio Ma Shum, Arlette A Soros Dupre, Monica L Wang

JMIR Form Res 2020;4(5):e16262

Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care

Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care

For example, in Figure 2a, “Focal”, “b”, “c”, “d” are the players. With 4 players, the number of possible communication ties in the matrix of Figure 2a is 12 (ie, all the nondiagonal cells).

Ricky Leung

JMIR Serious Games 2014;2(1):e1