Published on in Vol 4, No 1 (2019): Jan-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12291, first published .
Determining the Accuracy of Oculus Touch Controllers for Motor Rehabilitation Applications Using Quantifiable Upper Limb Kinematics: Validation Study

Determining the Accuracy of Oculus Touch Controllers for Motor Rehabilitation Applications Using Quantifiable Upper Limb Kinematics: Validation Study

Determining the Accuracy of Oculus Touch Controllers for Motor Rehabilitation Applications Using Quantifiable Upper Limb Kinematics: Validation Study

Journals

  1. Shum L, Valdes B, Hodges N, Van der Loos H. Error Augmentation in Immersive Virtual Reality for Bimanual Upper-Limb Rehabilitation in Individuals With and Without Hemiplegic Cerebral Palsy. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2020;28(2):541 View
  2. Bauer P, Lienhart W, Jost S. Accuracy Investigation of the Pose Determination of a VR System. Sensors 2021;21(5):1622 View
  3. Salisbury J. Using Medical Device Standards for Design and Risk Management of Immersive Virtual Reality for At-Home Therapy and Remote Patient Monitoring. JMIR Biomedical Engineering 2021;6(2):e26942 View
  4. Prieto Prada J, Im J, Oh H, Song C, Ranzani T. Enhanced location tracking in sensor fusion-assisted virtual reality micro-manipulation environments. PLOS ONE 2021;16(12):e0261933 View
  5. Tsaramirsis G, Kantaros A, Al-Darraji I, Piromalis D, Apostolopoulos C, Pavlopoulou A, Alrammal M, Ismail Z, Buhari S, Stojmenovic M, Tamimi H, Randhawa P, Patel A, Khan F, Abbassi R. A Modern Approach towards an Industry 4.0 Model: From Driving Technologies to Management. Journal of Sensors 2022;2022:1 View
  6. Barak Ventura R, Stewart Hughes K, Nov O, Raghavan P, Ruiz Marín M, Porfiri M. Data-Driven Classification of Human Movements in Virtual Reality–Based Serious Games: Preclinical Rehabilitation Study in Citizen Science. JMIR Serious Games 2022;10(1):e27597 View
  7. Schuetz I, Karimpur H, Fiehler K. vexptoolbox: A software toolbox for human behavior studies using the Vizard virtual reality platform. Behavior Research Methods 2022;55(2):570 View
  8. Rojo A, Cortina J, Sánchez C, Urendes E, García-Carmona R, Raya R. Accuracy study of the Oculus Touch v2 versus inertial sensor for a single-axis rotation simulating the elbow’s range of motion. Virtual Reality 2022;26(4):1651 View
  9. Balaji A, Kimber C, Li D, Wu S, Du R, Kim D. RetroSphere. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 2022;6(4):1 View
  10. Carnevale A, Mannocchi I, Sassi M, Carli M, De Luca G, Longo U, Denaro V, Schena E. Virtual Reality for Shoulder Rehabilitation: Accuracy Evaluation of Oculus Quest 2. Sensors 2022;22(15):5511 View
  11. Choi I, Zhao Y, Gonzalez E, Follmer S. Augmenting Perceived Softness of Haptic Proxy Objects Through Transient Vibration and Visuo-Haptic Illusion in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics 2021;27(12):4387 View
  12. Wang K, Tan D, Li Z, Sun Z. Supporting Tremor Rehabilitation Using Optical See-Through Augmented Reality Technology. Sensors 2023;23(8):3924 View
  13. Jachak S, Raghuveer R. Therapeutic effectiveness of virtual reality-based exercise through Oculus Quest 2 on balance, dizziness, nystagmus, and quality of life in patients with posterior canal benign paroxysmal positional vertigo - a randomized control trial protocol. F1000Research 2023;12:1109 View